Fief.

A land game you play by buying.

Sixty-four fiefs around a keep. Buy 0.05 SOL or more and you're given the free fief nearest the castle, so the first buyers sit in the keep, and the keep pays four times the rent. Every two hours the treasury pays rent to every lord. When the land runs out, a big enough buy raids the weakest lord.

Keep ×4Inner Ward ×3Fields ×2Marches ×1
Lords0/ 64
Treasury0SOL
Next harvestat launch
Rent paid0SOL

The roll of lords

Unclaimed land

Click any fief on the map to see its lord, or find yours by wallet.

The Chronicle

Claims, raids, abandonments and harvests, newest first.

  1. The land is quiet. The first buy of 0.05 SOL or more takes the keep.

The Charter

Seven articles. No fine print.

  1. The land. Sixty-four fiefs in four rings around the castle.The Keep 4Inner Ward 12The Fields 20The Marches 28
  2. Claiming. A buy of 0.05 SOL or more, by a wallet with no land, is given the free fief nearest the keep. One fief per wallet.
  3. Rent. 70% of the creator fees this coin earns fill the treasury. Every two hours, half of the treasury is paid out as rent: four shares for each fief in the Keep, three in the Inner Ward, two in the Fields, one in the Marches.
  4. Holding. Sell below half the tokens your claim bought, or move them away, and you abandon your fief; it goes back on the board for the next claim. Lords are checked against a fresh count of holders before every harvest.
  5. Raids. When every fief is taken, a buy of 0.5 SOL or more takes the fief of the weakest lord: the one holding the fewest tokens.
  6. The record. Every claim, raid and harvest is written in the Chronicle, and every rent payment is a public transaction from the treasury wallet.
  7. No promises. Rent is only what fees bring in, and fees only come from trading. $FIEF is a game, not an investment.
CARevealed at launch